Sunday, January 29, 2012

Boston Progress - Daily Updates

*Colony progress is paused until NM release the next colony patch.


NEWS Colony hit max development !!
Thanks to everyone who help in colony developing and investment since we started it. It was not easy to sacrifice time and lots of ducats in this long term project, but we've made it. On behalf of NEWS, I'd like to say thank you very much. I'm really grateful to have you guys in this company. Cheers and happy sailing ~

- Kirlian -


Town Structure Reference
F =           FOREST
M =          MINES
H2 =         HOUSE R2
S1=          SHIPYARD R1
WM =       WARES MARKET
FM =         FOOD MARKET
LM =        LUXURY GOODS MARKET
MM =        MANUFACTURED GOODS MARKET
Arc =        ARCHIVES
CC =         COMPANY CHAMBER
Uni =        UNIVERSITY
Sln =        SALON
Fac =        FACTORY/ARSENAL
Gov =        GOVERNMENT BUILDING


Current Stage


Population : 3167/3400
Buildings : 50/50
                         A        I         T       C
4 Mines               0      2400      0       0
3 Forest              0      800       800    0
2 Markets            20      20       20     20
2 Shipyard          0       200      800   200
1 Bank                0       100      100   400
1 Tavern             300    100     100    100
1 Archives           50      50      100    400
TOTAL                370    3670   1920   1120


Facilities
Lv2 House : 34 
Wares Market : Copper ores, Lead ores, Iron ores, Tin ores
Luxury Market : -
Shipyard R2: -
Workshop R1: -
Bank R1: *no farm/quarter storage access
Tavern : -
Archives (Venice) : -
Forrest : 3 
Mines : 4 
Next Population Target : -


Things to know about colony :
  • Population rate is fixed at +10 every cycle. A cycle = 5 hours. The only way to get more is to spend money buying goods on colony markets
  • Spend 500k buying goods in colony will add +1 to next population and the max, 1m = +2, 1.5m = +3, 2m = +4, 2.5m = +5(If Justine comes, population will doubled)
  • Only need 1 kind of market for each. In addition forest, farm, mines and ranch can add more to unlock goods
  • Invest capital can boost the progressing speed of a building up to much much faster
  • Max 8 goods can be unlocked for each colony
  • Bushes eat building spaces and slots
  • Only Director can dismantle buildings. Dismantling need 1 cycle
  • Each time adding a building, do consider first the side front door is facing or you will find 'staring wall villagers' in colony
  • When build houses or markets, can choose 2 accessories to add for example, gardens, flowerbeds, trees etc




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